Battleships in Space: Misleading Title

Come on, Lucas Film. We all know that there isn’t going to be an end to the Jedi for as long as you want to keep squeezing the Star Wars franchise by its balls to get out every last drop of coin you can. And if that metaphor was a little too explicit for you, all I can do is apologise and say that the metaphor is probably as shameless as the storyline of the newest movies is.

Which isn’t to say that I didn’t like the movie. It’s just… well, like I said, it’s a shameless retelling of the previous trilogy we got. That isn’t necessarily a bad thing, either, and I’m not going to pretend that they aren’t at least trying to spice it up a little and add new spin to it; something I credit them for doing. After all, it wasn’t like Star Wars had a bad story, though I’d certainly accuse it of being hammy and melodramatic and the same applies here.

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What Conspires to Kill a Game? Part Two

In the last post, we looked at a brief but telling example of a game’s direction changing, and in so doing alienating a portion of the playerbase to the point they claimed the game was going to die. And thus, we reached a conclusion: the most likely culprit to boldly state the believed fate of a game is in fact a veteran player.

But the question does remain, then, why do the veteran players so often make this call? Failing that, why do people who have never even played a game at all chime in with the same chorus of “game’s dead” when the first veteran makes the statement? Why do new players never seem to fall into this trap? And, of course…

Do games die as a result? 

The short answer is:

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What Conspires to Kill a Game? Part One

hate the term “game is dead.”

If you play any MMORPG or have ever played any MMORPG for any period of time, you are almost guaranteed to have heard the phrase at one point or another. I’ve heard it every single game I’ve ever played, apart from Final Fantasy XIV ironically (though I’m sure it’s still been said by some.) I hate the term, because games don’t fundamentally die without outright shutting down. In fact, even when games go really sour at the core, they often somehow seem to survive as long as the company sticks rigidly to whatever game plan it seems to have… sometimes seemingly for the worst.

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