The modern implementation of player retention is garbage and goes against the very principle of “games”. In other words: thanks, I hate it.
It is a sad day for everybody when players make unreasonable demands, and then developers put both of their feet into their mouth at the same time. BLU is a good example of this.
Between the discussion of if a walking simulator can even be classed as a game, and people scrambling to understand the story of the game, it seems everybody has missed the point Dear Esther was trying to make.